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    Heskey Ang Zhao

    Heskey Ang Zhao

    Heskey0

    graduate student

    • China, Fujian Province
    • Xiamen University
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    • Zhihu

    Physics Simulation

    less than 1 minute read

    Published: June 14, 2024

    This is a collection of my blogs related to Physics Simulation. I started learning physical simulation algorithms from the beginning of 2022, and I have implemented many classic algorithms on and off, applying them in my work. The integration of real-world physical laws into graphics has piqued my interest, as I have always been passionate about physics~

    My Related Blogs are as follows:

    稀疏线性系统与Multigrid - 超详细总结

    1. Elastic Body Simulation

    (SIG 2022)MASpreconditioner论文总结

    (SIG 2020)IPC算法 + 猴子都能看懂的经典碰撞处理法-IPC - 知乎

    (SIG 2020)GPU-based Cloth Self Collisions论文总结

    (SIG Asia 2019)miHoYo基于深度学习的布料动画工作流

    (PG 2018)非线性Multigrid处理布料仿真

    (2014) Projective Dynamics论文摘要

    (SGP 2006)Quadratic Bending Model

    (SIG 2002)impulse-based method碰撞处理

    (SIG course note)弹性体(布料)仿真方法总结

    (SIG course note)物体碰撞与摩擦的方法总结

    布料仿真的基本方法

    迪士尼身体肌肉的仿真方法

    布料仿真-学术界的30年 - 知乎

    2. Fluid Simulation

    流体模拟的基本方法

    (SIG course note)流体仿真方法总结

    MGPCG求解的FLIP算法实战

    Tags: Computational Math, Computer Graphics

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    Physically Based Rendering

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