Physically Based Rendering

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This is a compilation of my blogs related to Physically Based Rendering. I have been studying rendering since 2021, with a primary focus on high-quality rendering algorithms for both real-time and offline applications. Additionally, I am intrigued by the use of deep learning in rendering. I believe that these emerging technologies can promote the rapid development of rendering.

My Related Blogs are as follows:

1. Photorealistic Rendering

波动光学下的渲染方程 - 知乎

体渲染专题 (一) - 博客园

体渲染专题 (二) - 博客园

体渲染专题 (三) - 博客园

Veach博士论文3, 4章笔记 - 博客园

Photon Mapping学术前沿 - 博客园

光线追踪与MIS - 博客园

手写光追 - 博客园

并行光追wavefront path tracing - 博客园

SIGGRAPH2021-用神经网络压缩复杂光源 - 博客园

2. Deep Learning for Rendering

实时神经网络体渲染管线,从理论到代码一把梭! - 知乎 (zhihu.com)

3. Rendering in Game Engine

Unity SRP底层执行过程 - 博客园

UE底层渲染源码剖析 - 博客园

EGSR2020 UE/寒霜引擎 大气系统底层剖析 - 博客园

软光栅渲染器与UE光照系统原理 - 博客园

UE材质系统特性及使用 - 博客园

UE毛发系统底层剖析 - 博客园

用群论解释旋转的本质 - 博客园