Computer Character Animation
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Short description of portfolio item number 1
Published:
Short description of portfolio item number 1
Published:
Short description of portfolio item number 1
Published:
Short description of portfolio item number 1
Published:
Short description of portfolio item number 1
Published in ACM Transactions on Graphics (SIGGRAPH Asia 2026), 2026
A progressive scaling method for resolving rigid body interpenetration. Conditionally Accepted at SIGGRAPH Asia 2026 (ACM Transactions on Graphics).
Recommended citation: Dou, Z.*, Zhao, A.*, Peng, C., Guo, M., Wu, H., Lin, C., Liu, Y., Yao, J., Guo, X., Wang, W., & Matusik, W. (2026). "S4R: Progressive Scaling for Rigid Body Interpenetration Resolving." ACM Transactions on Graphics (SIGGRAPH Asia 2026).
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Open Class for Game Industry, Online, 2022
Open Class for Game Industry, Online, 2022