Hi, π
I am (Heskey) Ang Zhao, born in 2002, and currently a graduate student of Xiamen University, majoring in computer graphics and 3D vision, with a particular focus on 3D/4D reconstruction/generation. I am currently honored to have the opportunity to work with Professor Xiaohu Guo from The University of Texas at Dallas and Xiao DONG from BNU-HKBU United International College. I also collaborate with Zhiyang Dou from MIT CSAIL closely. I hold a Bachelorβs degree in Game Design from Communication University of China. Iβve previously spent wonderful times interning at Tencent IEG(2024) and Metamaker(2022) as a research engineer, Motphys(2024) working on physics engine development, Tencent CSIG(2022)
as a software engineer intern.
My research interests include:
- Physically-based Rendering: more specifically, (deep) real-time volumetric rendering and material modeling.
- Physically-based Simulation: deformable body simulation and cloth simulation.
- Computer Character Animation: high-quality motion generation/control for digital humans.
- Computer Vision: 3D/4D reconstruction/generation.
You can download my Resume for internship here.
π» Portfolio
π Blogs
- Physically Based Rendering
- Physical Simulation
- Computer Character Animation
- 3D Vision
- Business Administration
π§π»βπ« Teaching
π Education
- 2024.7 - Present, Master, Xiamen University, Fujian province
- 2020.9 - 2024.7, Undergraduate, Communication University of China, Beijing
π’ Internships
(Research) Engineering:
- 2024.5 - 2024.6, Tencent IEG
, Game Engine, Shenzhen
- 2024.1 - 2024.4, Motphys, Physics Engine, Beijing
- 2022.5 - 2022.9, Metamaker, Digital Human, Xiamen
- 2022.1 - 2022.4, Tencent CSIG
, Digital Human, Beijing
Research Experience:
- 2024.5 - 2024.9, Xiamen University, Research Assistant
π Miscs.
I used to be a big fan of game design from young age. To create my own games, I started coding in 2017 and learned to use the Unity Engine in 2019. A pivotal moment came in 2020 when a game programmer shared the book Physically Based Rendering: From Theory To Implementation. I was obsessed with computer graphics from then on. I learnt rendering from morning to midnight every day. This focus paid off in 2021 when I was hunted by Tencent. There I broadened my knowledge, exploring diverse fields including economics, game theory, psychology, management and art.
π Contact
Wechat: